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The skating is pretty straight forward – stand with either your left or right foot forward and use the VR controllers to your heart's content. But this was a small issue, and an easy fix in a future patch with just that extra little tidbit of info.Īnd hey, once I'd learnt how to do it properly, I think I can say I mastered those kickflips like a pro. As someone entirely unfamiliar with skateboarding, this was a struggle to learn and was only apparent once I was informed by one of the team. The most prominent example of this was doing a kick flip – I could easily get up into the air in a spin, but the game didn't tell me I then had to grab the board again. Now, I will say, I struggled with a few of the tutorials whilst getting the hang of more advanced tricks as the provided information lacked some key details. But luckily for budding new skaters, there is a concise tutorial section that eases you in with simple wording and helpful visuals. I'll happily admit I've never been on a board, so the natural actions and terminology definitely took some getting used to. The graphics are great mix of realism and vibrant cartoony colours, giving the whole game a really fun look that I'd say the PSVR 2 game catalogue is lacking. When playing a skateboarding game, you wouldn't expect to be so enthralled by the visuals but I consistently found myself just wanting to slow down and take in the environments. It's already a visual delight, and a great look at the lengths at which game developers can go using the latest version of Unreal. Knowing the capabilities of UE 5, I'm really looking forward to seeing how DEFICIT Games further develops this world. The textures all look great and are easily distinguishable, which is always appreciated in a VR game where you have to think fast when looking around and overall the game is just a visual treat. The use of Unreal Engine 5 (UE 5) is also a great selling point of this game, with expansive realistic environments and impressive lighting physics that make each map feel alive.
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